Duration: Instantaneous. In reading the major beneficial property options for an artifact, I saw it allows someone to cast 7th level spells, and reading through the options I saw "Regeneration" and that triggers a question. Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Random Properties. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. Off Target. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist. The Hand of Vecna. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. When you cast the spell, you choose seeing or hearing. Distance off target is 1d10 x 1d10 percent of the distance that was to be traveled. You can use an action to see as if you were wearing a. [1], The Hand was a desiccated, mummified left hand. Even after he achieved godhood—being a member of the third … [1], In addition, the Hand of Vecna allowed its wearer to cast the finger of death, sleep, slow, and teleport spells a limited number of times. To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. If the eye is ever removed, you die. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. Duration: 1 minute. The eye cannot be removed. Artifact If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. Undead and creatures immune to being charmed aren’t affected by this spell. “Very familiar” is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. Duration: Concentration, up to 10 minutes. Components: V, S, M (a drop of molasses) Whatever the reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Vecna believed the Sword of Kas rendered Vecna immune to unseen betrayal by his right-hand man. On a failed save, the target takes 10d6 + 40 force damage. 1st Edition Statistics[2] Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit. The DM rolls d100 and consults the table. For the spell’s duration, your eyes become an inky void imbued with dread power. Vecna: Hand of the Revenant (Iron Hammer Graphics, 2002). The target is frightened of you. At the end of each of the target's turns, it can make a Constitution saving throw against the spell Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn. On a failed save, it pursues the course of action you described to the best of its ability. 5e Hand of Vecna issue? Forgotten Realms Wiki is a FANDOM Games Community. Unfortunately, [they] failed to do so as he transported his Shadowfell city of Thar Amphala into the Prime Material world. Hand of Vecna. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower. You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). Components: V, S Arkhan in possession of the Hand of Vecna. Complete list of all D&D spells, rulebooks, feats, classes and more! Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. The Hand of Vecna is effectively a +2 frost spiked gauntlet. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. The Hand of Vecna and the Eye of Vecna are powerful artifacts left behind by the god Vecna and the only remnants from his physical body before ascending to godhood.. Range: Self However, Vecna may have outdone himself in placing his ambition into the blade, for it began to sublely place thoughts of betrayal and rebellion into Kas' mind while masking Kas' thoughts to Vecna… Hand of Vecna Casting Time: 1 action This serpent is said to be one of the Ancient Bretheren, a group of powerful pre-deity beings that include such movers as Ahriman, Jazirian and the Lady of Pain. Vecna is the god of secrets, the undead, and necromancy. 2nd-level Enchantment Duration: Concentration, up to 8 hours. (A mistake, I already know, but he used identify on it.) posted by Charlemagne In Sweatpants (32 comments total) 9 users marked this as a favorite . So I recently gave one of my PC's the hand of Vecna from the DMG. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. 7th-level Conjuration “Associated object” means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. Range: 60 feet While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. Components: V, S Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. 5th Edition Statistics[1] The target must make a Constitution saving throw. A thin green ray springs from your pointing finger to a target that you can see within range. Type Components: V You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Your Strength score becomes 20, unless it is already 20 or higher. While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You and your group (or the target object) wind up in a different area that’s visually or thematically similar to the target area. Awesome, now who has the eyeball? The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. Group Releases. A creature affected by this spell makes another Wisdom saving throw at the end of its turn. You can use an action to cast wish. Relics: Dagger of denial, tome of the stilled tongue. On its turn, it can use either an action or a bonus action, not both. Be sure not to eat or sacrifice it—a good idea is to set it to an inventory letter you are unlikely to accidentally press. Group Info; Group Name: Hand of Vecna: URL: Link: Series (1) A Wild Last Boss Appeared: Releases: 95: Group News. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. Range: 120 feet "Vox Machina had been traveling for a means of stopping the ascension of the Whispered One, Vecna, the lich, seeking ascension to godhood. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time). The hand is a mummified and shriveled left extremity. The two appendages were left with a fragment of the lich's will and attempted to work his deeds wherever they went. Components: V, S The fictional character Vecna has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game. Paragon Level The hand is a mummified and shriveled left extremity. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. 180,000 gp When attached as the hand of an already-powerful spellcaster, the Hand of Vecna serves mostly as a small buff to their available spell slots. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. The hand grafts itself to your arm and becomes a functioning appendage. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) It is one of the most powerful Artifacts in SLASH'EM.Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. Duration: Instantaneous. To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. He was interested in obtaining artifacts and creatures that might help with his experiments, such as an orb of dragonkind or a unicorn. Casting Time: 10 minutes Weiss, Samuel. Aside from the more famous left hand, the (left?) Panicked. 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