Retired Australian gamers play for just shy of an hour a day on average, and 78 percent of Australian gamers are over 18 (up from 77 percent from 2018’s survey). Published by Christopher Hughes, Aug 14, 2019 The statistic shows the physical sales of the video gaming industry in Australia from 2013 to 2018. This was also the case with downloading over mobile data (70 per cent in 2019 versus 51 per cent in 2017). The video game industry grew about 10% in 2018 so to say that it will grow a similar amount seems to make sense. According to Bond University and the IGEA the average Australian gamer is me! Unter dem Begriff Gaming wird die Nutzung von digitalen Spielen, also Video-, PC-, und Online-Spielen, zusammengefasst. Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). Share of video game usage in Australia 2017 by genre Published by Christopher Hughes, Aug 28, 2020 This statistic shows the share of video game usage in Australia in 2017, by genre. if (typeof siteads.queue !== 'undefined') { See the relevant quote here – https://imgur.com/a/ySCFdy7. Chapter 3 - Government support for the video game industry : The former Australian Interactive Games Fund Current Commonwealth support State government support Government support available in … Just look at trump. You clearly have no idea how polling works. That has really surprised me. If it asked how many people ‘gamed’ with their VR headsets im certain it would be below 10% Though the average age of gamers had steadily risen from 24 years old in 2005 to 34 years old in 2015, that seems to have now levelled out with the figure sticking at 34 for this year. The executive summary from Bond University’s latest study into the Australian gamer was released midnight Sunday morning, with this year’s survey polling 1210 households across Australia and 3228 people in total. 95% of Australian homes have at … I here you, i play a lot less than i use to. 21% say they had a VR headset? A bigger breakdown of the results will be presented at a series of conferences over the next fortnight, but the full report can be viewed online here. Cough… that has less to do with polling and more how their electorate/voting system works.. which iirc has a “weighted votimg” system.. ie some votes are worth more than others leading to Trump being president even though he actually “lost” the popular vote count.. ie. In fiscal year 2016-17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. Privacy Policy. And what is Your Voice? So it’s not as if study is based on a randomly selected subset of the general population. Over the last week I would have played for 4 hours. Seriously? The average female gamer is 37 years old. Video game addiction statistics from this study revealed the following: 1. I doubt many people with it use it all the time, but its definitely a bigger use than gaming on one of the phone VR headsets (as there is basically nothing even close to good). He has written for ABC Technology & Games, games.on.net, PC Powerplay, Techly, Gizmodo Australia, Lifehacker Australia and more. Gaming is the biggest entertainment medium on the planet and Australia is no exception. Country Australia - Category Gaming - YouTube channels are sorted by number of videos they uploaded during the last 24 hours. What was interesting about that, though, was that while men under 50 play more than women the same age, women between the ages of 60 and 75 play much more than men in that age group. Are many people using VR sets for porn because i tried it once and it was horrible, even started laughing about how bad it was. Now you can get the top stories from Kotaku delivered to your inbox. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year. Funny, for me it’s around 12 hours a day. Couple friends have Vive headsets and PSVR headsets, got one myself which doesn’t get used much but am excited about its future with it getting better. Online multiplayer gaming is a very popular activity for young Australians. Before would be 3-4 hrs on weeknights and 8-10 on weekends. But the persistent theory is back in the headlines following mass shootings in the US cities of El Paso and Ohio. Alex Walker is the editor of Kotaku Australia and is known for his work covering video games, industry issues, technology and esports. This means nothing anymore since phone gaming became a thing. Almost half of Australians play games on their smartphone, but game consoles are still used by 63% of households and the majority of Australians. The number could be just VR headsets in general which some come with phones. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); "We've seen it in movies, we've seen it in theatrical plays. Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). Participants for the study were randomly selected from the Nielsen Your Voice Panel, representing 1210 Australian households and 3228 individuals of all ages in those households. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. A survey completed in 2017 indicated that game development in Australia employed 928 people. I would love it if so many people really were into gaming! But if you compare this with the official census results you get a really different picture (20% of males and 7% females are, roughly speaking, gamers). Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. The video game industry is constantly evolving and inspiring innovation. Same goes for having a Samsung S”?” with one their ‘proper’ mobile headsets. The latest survey on the demographics of the average Australian gamer, conducted by Bond University, has found that two-thirds of Australians play video games in some form. Am actually interested in the number here. Interesting numbers, but how this is in any way representative of the general population I have no idea. Also, think not as excited with games these days. Interestingly 42 per cent of people aged 65 years or older play games, with many in that age category saying that they played to keep their minds active. Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. It only draws on people who are a member of this online community – so it’s already well skewed towards the internet savvy. The average age of the Australian gamer remained steady at 34 years. if (typeof siteads.queue !== 'undefined') { Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. More than two thirds of Australians play video games, including 62 per cent of all working age adults, according to new data from the Interactive Games and Entertainment Association. In total 91 per cent of Australian households have a device on which games have been played. Other gamer demographics include: 64% of the U.S. population are gamers; The average male gamer is 33 years old. The average length of time spent pla… We also ask that if you game yourself or if you have family members that play video games, you consider their habits and health with gaming as well. 98 per cent of Australian homes with children under the age of 18have a device for playing interactive games; 2. Although a lot of people think of gamers as teenage boys, the Digital Australia 2020 report showed that 78 per cent of Australian players are adults aged 18 or older. Which is probably why the IGEA like the results so much to publish them. video . Esports viewership rose from last year (41 percent from 33 percent). Certainly not playing as much as i used to due to just don’t have time anymore with life responsibilities. Do video games trigger violent behaviour? While there's always talk about parents being concerned about children playing, 89 per cent of parents surveyed said they were familiar with the parental controls on consoles, and 59 per cent play with children in the room. because everything will look like ass (hehe) due to bad pixel density and bad lenses in the headset. Enter your email below. The study has a margin of error of 2.3–3.3 per cent. For example, a study of households in 2015 conducted byProfessor Jeffrey Brand and Mr Stewart Todhunter for the Interactive Games andEntertainment Association (IGEA) found that: 1. Polling has be proven not to work. “Participants were drawn randomly from the Nielsen Your Voice Panel in February 2019”. Participation in cosplay and attendance at gaming events among those surveyed climbed too (28 percent from 26 percent), but the figure was within the survey’s margin of error. Parents like to play: 81% of mums and 83% of dads play video games. Alice is a freelance journalist, producer and presenter. Although the study has only been tracking broadband limits since 2017, there was a big increase in people saying they didn’t download games over home broadband to avoid going over data limits (58 per cent in 2019 versus 33 per cent in 2017). Scientific studies have found no link. Online video game addiction statistics show that anywhere from 1–10% of gamers have compulsive addiction issues. That would of course be including the $10 chinese plastic ones for phones, the literal cardboard google cardboard also for phones, etc. Types of games and Australia's video game playing population Industry statistics Developments in Australia's video game industry What should Australia's video game industry look like? 1 in 2 young people have played with people they have not met in … more ppl voted clinton but Trump votes were worth more xD. That’s up nine per cent from 2016. Across 31 studios, around 239 full-time or part-time staff are pulling income making something to do with video games in the state. Industry experts and some scientists are of the opinion that the games are safe, as young adults are old enough to be able to distinguish fantasy from reality. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. Young people 8 to 17 years. The authors claim that the addicted gamers used video games to modify their moods, demonstrated tolerance, and showed signs of relapse. Sizing up the future for Australia’s video game industry February 28, 2016 7.04pm EST. • 8,500 Australians are directly employed in the video game industry in 2007 Digital Game Development Services, Australia, 2006-07 [Australian Bureau of Statistics] About the Author The statistics don’t lie, Australians are a gaming force Posted July 25, 2017. We look at the latest Global Gambling Statistics: Comparing revenue, popular games & personal data to discover the world's best Gambling nations in 2020. Official census results didn’t poll how many Australians were gamers; it polled how many people were involved in designing games (along with websites) and interactive software. This year the report showed that 47 per cent of all players were female, compared to 46 per cent in 2017 and a consistent 49 per cent in 2011–2015. }. By subscribing you agree to our Terms of Use and 2.3 The results of research and various surveys were provided to thecommittee indicate that a large number of Australians play video games forentertainment. Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. Forgive me for being cynical, but the whole report is just a marketing exercise. The statistics tell a stark story of destruction of value. }. The gender split for gamers was essentially 50/50, as it has been for around a decade. I remember playing like 4 hours every week night then all day Saturday. stats. Youth and online gaming in Australia. The statistic shows the digital sales of the video gaming industry in Australia from 2013 to 2018. It features all the statistics that you might expect from such a survey. Now im lucky if i play an hour a week nights and a few hours on a weekend. if (typeof siteads.queue !== 'undefined') { Video Games are defined as fee-based video games distributed over the internet. Hussain (2009). The VR porn is mediocre at best if using a 1080p phone and a cheap cardboard/chines plastic VR headset. The researchers classified seven percent of these gamers as “dependent”. Online gaming in Australia employed 928 people it has been for around a.! 2.96 billion annually as of 2017, inclusive of traditional retail and digital sales of the research believed! 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